Early art for Final Fantasy mobile
Early art for Final Fantasy mobile
Isometric building with upgrade path
Isometric building with upgrade path
Isometric buildings with upgrades
Isometric buildings with upgrades
Isometric building exploration
Isometric building exploration
Wall designs for shelved project
Wall designs for shelved project
Trap designs for shelved project
Trap designs for shelved project
Isometric Alien HQ designs
Isometric Alien HQ designs
Isometric Military building designs
Isometric Military building designs

ISO / ASSETS

This is a collection of game assets and isometric concept art. In addition to standard use, I also employ concept art as a visual design resource to influence the game engine itself. For example, I designed a system by which our team could procedurally generate landscapes by gathering variables from the engine and using that information to place a small collection of meshes, textures, projections and decals to create vast, intricate, and seemingly random worlds. All while adhering to the texture space restraints of a First Generation iPad.

Tools
Photoshop, Maya, Proprietary Game Engines

Duties
World Building, Asset Design, Procedural Game Map Generation, Game Engine Feature Ideation and Optimization