This is a collection of game assets and isometric concept art. In addition to standard use, I also employ concept art as a visual design resource to influence the game engine itself. For example, I designed a system by which our team could procedurally generate landscapes by gathering variables from the engine and using that information to place a small collection of meshes, textures, projections and decals to create vast, intricate, and seemingly random worlds. All while adhering to the texture space restraints of a First Generation iPad.

Photoshop, Maya, Proprietary Game Engines

World Building, Asset Design, Procedural Game Map Generation, Game Engine Feature Ideation and Optimization

© Joshua Godin Art and Design, New York, NY, 415-481-7587, LinkedIn

Freelance Artist and Designer