Establishing shot of the water flow energy harvesting system. Blender Cycles Render, Photoshop for blur only.
Establishing shot of the automated water level control levee system. Blender Cycles Render, Photoshop for Blur only.
WIP establishing shot of the first tier of interior living quarters. These neighborhoods are only protected from water flow by ad-hoc damns built against the Highline on the West side of Manhattan. Blender Cycles Render, Photoshop only used for Blur.
The Node Network for generating water within Blender. Seen here in real time using the Eevee engine within the Blender viewport.
The world/water/environment FX as seen in real time using the Eevee render system. Cycles adds fidelity, but Eevee is clean and fast for editing tasks.
Displaced is a personal project created to explore new workflows, experiment with themes, and merge my personal activism with my artistic journey. The illustrations here are straight out of Blender, using Cycles Render. The screenshots are within Blender using Eevee viewport rendering.
Blender, Photoshop, Illustrator
Climate change, social adaptation