Displaced Render 01
Displaced Render 01

Establishing shot of the water flow energy harvesting system. Blender Cycles Render, Photoshop for blur only.

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Displaced Render 02
Displaced Render 02

Establishing shot of the automated water level control levee system. Blender Cycles Render, Photoshop for Blur only.

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Displaced Render 03
Displaced Render 03

WIP establishing shot of the first tier of interior living quarters. These neighborhoods are only protected from water flow by ad-hoc damns built against the Highline on the West side of Manhattan. Blender Cycles Render, Photoshop only used for Blur.

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Displaced - Water Node Network
Displaced - Water Node Network

The Node Network for generating water within Blender. Seen here in real time using the Eevee engine within the Blender viewport.

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Displaced - Real Time Editing
Displaced - Real Time Editing

The world/water/environment FX as seen in real time using the Eevee render system. Cycles adds fidelity, but Eevee is clean and fast for editing tasks.

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DISPLACED

Displaced is a personal project created to explore new workflows, experiment with themes, and merge my personal activism with my artistic journey. The illustrations here are straight out of Blender, using Cycles Render. The screenshots are within Blender using Eevee viewport rendering.

Tools
Blender, Photoshop, Illustrator

Themes
Climate change, social adaptation