This is a sample collection of my environment concept art. Projects vary wildly: PVP, , FPS, VR, Mobile, Gameplay Maps, etc. I implement a variety of workflows, and routinely teach myself new software to optimize productivity. Currently learning: procedural landscapes using Blender node networks.
Photoshop, Illustrator, Blender, Maya, ZBrush, SketchUp, 3DCoat, Medium
Concept art, illustration, level design, world building